Basically the same as Kings, but with a Nazi theme
For this game you will need:
-A deck of cards
-A pint glass
-Four shot glasses
-A communal bottle of spirits
-Your own booze supply
Place the pint glass in the middle of the table. Arrange the cards face down around it in the shape of a swastika. Make it as even as possible, so it doesn't look shit. If you have a joker in the pack, draw a funny moustache on it and place it underneath the pint glass. All sit round the table, and take it in turns to pick the outer-most cards from any arm of the swastika. Each card carries a different meaning, all of which are explained below:
A - Hitler's Steinkrug. Pour 1/4 of a pint of whatever you are drinking into the communal pint glass.
2 - Skip Go - The person who draws this card and whoever is next skip their goes.
2♠ - Hitler Card - The person who draws this card becomes Hitler. All other players must refer to this person as "Hitler" or "Mein Fuhrer" for the duration of the game. (this applies regardless of any rules created by players, see J) Also the holder of this card can pass on 1 forfeit to another player.
3 (Red) - Drink 3 swigs of your drink.
3 (Black) - Nominate someone to drink 3 swigs of their drink.
4 (Red) Drink 4 swigs of your own drink.
4 (Black) Nominate someone to drink 4 swigs of their drink.
5 - Polish Invasion - The recipient of this card keeps it and it is used at their discretion. To use, the holder must shout "Polish Invasion" and touch the floor. All other players must do the same. The last player to do it must do a shot. Only valid once.
6 - Subject Card - Whoever draws this card must think of a subject e.g. brands of cigarette. They name the first one and then each person in turn must name something in the same category. The person who cannot name anything must do a shot. The cardholder decides whether to allow any disputable suggestions, and can enforce a countdown if someone is stalling.
7 - Thumb card - Person who receives this card keeps it and uses it when they like. They must do something weird with their thumb above table height. All other players must copy. Last person to do it must do a shot.
8 - Reverse - Reverses the direction of the game.
9 - Heil Hitler Game - The recipient of the card must salute either left or right, stating "Heil". The game carries on in that direction using the correct salute. If a player says "Heil Hitler" they can flip the salute and the game is reversed. This carries on until somebody forfiets and must do a shot.
10 (Red) - Immunity card - Gets you out of any forfeit except the final forfeit. Only valid once. Can be traded.
10 (Black) - Piss card. Whilst in play, only the person who holds this card can go to the toilet. Only valid once. Can be traded.
J - Rule Card - Recipient makes up a new rule for the game.
Q - Nazi Interrogator - Recipient keeps the card and becomes The Interrogator. Card is used whenever they like. The Interrogator asks a question to a person, If the person answers, they must do a shot. If they reply with "fuck off", The Interrogator must do a shot. Only valid once.
K - Down Drink. The motherbitch of a card. Self-explanatory.
The Holocaust - Once all the cards have been taken, whoever's turn is next must down the contents of the communal pint glass a.k.a - THE HOLOCAUST.
Immunity cards are not valid. The only card that can get you out of this is the Hitler card, which allows the holder to give this forfeit to a person of their choice, provided they have not already passed on a forfeit. This is known as denying the Holocaust.